¬ísr.ca.cgjennings.apps.arkham.character.OtherWorldªå0°>\µþ FbFb2FhFh2FsFs2ZtwoTone[encounterNamest[Ljava/lang/String;[ encountersq~xr9ca.cgjennings.apps.arkham.character.AbstractGameComponent¤Õ*3ø9LcommentstLjava/lang/String;Lnameq~LprivateSettingstLresources/Settings;xpxwtSample Gate CardtäThis example isn't trying to be special; these are all fairly typical encounters. Anyone familiar with the Great Race will recognize their libraries of scrolls, shelved in metallic containers at a height too tall for human arms to reach. It does offer an interesting choice, as investigators often go through gates with the minimum number of clues to seal them and end up wishing they had had a few more. Overall, it is not a very dangerous card, which is typical of green encounters.ur[Ljava.lang.String;­ÒVçé{GxptThe DreamlandstR'lyehtOtheruq~t4The willows are whispering your name. Lose 2 Sanity.tLToo bad you can't breath under water. Roll a die and lose that much Stamina.t’You are standing on unholy ground. Make a Luck (-2) check or lose 1 Sanity and 2 Stamina. If you succeed, add +1 to your next Horror Check.w